BotWorld product guide
BotWorld is the platform entry point for robot resources. Use it to discover, obtain, reuse and publish robot digital assets, including models, datasets and engineering projects. When a resource is suitable for further work, you can import it into professional tools such as URDF Studio or Motion Studio.
If this is your first time here, start with the BotWorld quickstart to complete one pass through signing in, finding a resource, opening its detail page and importing it into a tool. This page covers BotWorld's resource structure, interface areas, filters, acquisition methods, interaction features and publishing workflow.
Product Overview
The platform serves robot developers, content creators and ecosystem partners. It covers robot digital asset discovery, model design, motion processing, control authoring, simulation validation and physical robot deployment. BotWorld, URDF Studio, Motion Studio, BotLab and OmO can be used independently, or connected into one robot development workflow.

| Product | Role |
|---|---|
| BotWorld | Asset discovery, community interaction and creator services |
| URDF Studio | Robot model viewing, editing and assembly |
| Motion Studio | Robot motion data processing |
| BotLab | Robot simulation validation |
| OmO | Physical robot deployment |
New users should usually start in BotWorld, find a resource, then enter the matching tool for the next step.

BotWorld's Role
BotWorld is the entry point for the full workflow. Users find, obtain and reuse robot digital assets here, including models, data and engineering files. Creators can also publish their own work.
See the corresponding manuals in the sidebar for each product.
Who It Is For
| User role | Core need | Value received |
|---|---|---|
| Resource users | Find and obtain robot models, data and projects | Browse galleries, search, filter, download and import assets quickly |
| Content creators | Publish work and show results | Asset submission, profile pages and creator badges |
| Community operators | Review content and manage recommendations | Submission review, recommendation management and creator verification |
Interface Overview
Use the sidebar to switch galleries and features, and the top search bar to search across the site. The home page shows featured assets, events and collections. Click a card to view its contents.

Interface Areas
The top bar provides search, upload, feedback and language controls. In a gallery, filter by category, format and tags on the left, then browse resource cards on the right.

Sidebar Structure
| Entry | Contents |
|---|---|
| Recommended | Featured assets, events and collections |
| Robot Gallery | Full robots, end effectors, sensors and actuators |
| Scenario Gallery | Scenes, terrain and environment objects |
| Data Gallery | Motion and other data assets |
| Skill Gallery | Skill resources |
| Events, Collections | Resources grouped by event tasks or themes |
| Tutorials | Tutorials, documentation and tutorial submissions |
| Workspace | Your assets, favorites, account settings and storage |
Use the Products section to open BotLab, URDF Studio, Motion Studio or OMO.
Find Resources
Search Resources
Enter a robot name, resource name or task keyword in the search box, then press Enter. For example, search for Unitree G1.
Common search patterns:
| Search type | Example |
|---|---|
| Robot model | Unitree G1 |
| Robot category | Humanoid robot |
| Component name | Gripper, dexterous hand |
| Task direction | Walking, motion control |
| English keyword | humanoid, gripper |
Filter Resources
After entering an asset gallery, open the filter area to narrow results by resource type, file format, tag and other conditions.
After filtering, click the close icon to remove one condition, or click "Reset filters" to clear all conditions and search again.
Note: The more filters you apply, the fewer results you will see. If you cannot find a suitable resource, reduce the filters first, then adjust the keyword.

When Search Has No Results
| Situation | What to do |
|---|---|
| Keyword is too long | Shorten it, for example from Unitree G1 humanoid robot to G1 |
| Brand term affects results | Remove the brand name and keep the model name |
| Chinese and English names differ | Try both Chinese and English keywords |
| Category is uncertain | Enter the matching gallery and browse by category |
Get Resources
Browse Resource Cards
Resource cards in galleries and search results show basic information:
| Item | Meaning |
|---|---|
| Cover | Resource thumbnail |
| Name | Resource title |
| Type | Category such as robot body or motion data |
| Creator | Uploader of the resource |
| Interaction data | Likes, favorites and downloads |
Cards are useful for quick browsing. Before using a resource, open the detail page to confirm file formats, version and usage notes.
View Resource Details
Click "View details" on a resource card to open its detail page.

The detail page shows the resource introduction, online preview, file formats, tags, version, update time, creator information, usage notes and action entries.
Before using a model, check:
- Whether it includes a complete description file, such as URDF, MJCF or SDF.
- Whether referenced assets such as
meshesandimagesare included. - Whether the file format matches the next tool.
- Whether version and usage notes are provided.
- Whether the asset can be imported directly into URDF Studio.
- Whether source or license information is provided.
Download Locally
On the resource detail page, click "Download", choose the content and local save location as prompted, then check the downloaded files after completion.
Note: Keep the complete directory structure after downloading. Do not delete referenced files such as meshes or images; otherwise parts or materials may be missing.
Import Into Professional Tools
Different resource types can be imported into matching tools for further work. Click "Import to workspace" on the resource detail page.
Choose the target workspace by resource type, then continue in the corresponding tool.

| Resource type | Target tool | Path | What you can do after import |
|---|---|---|---|
| Robot model | URDF Studio | Detail page -> Import to workspace -> Import into URDF Studio | View, edit and assemble models |
| Motion data | Motion Studio | Detail page -> Import to workspace -> Import into Motion Studio | Process and generate motion data |
For skill resources, use the download or online demo actions actually offered on the page.
After import, check whether the asset library contains complete files, the structure tree is generated correctly, the 3D model is fully displayed, and the page shows no missing-resource or format errors.
If the model keeps loading for a long time, refresh the page and import from BotWorld again. If it still cannot be imported, download the resource package locally and import it from local files.
Interaction Features
Like, Favorite and Share
Like and favorite actions are available on resource cards or detail pages. Click Like again to cancel it. After favoriting a resource, confirm it under "Workspace -> Favorites". Click Share to open the share dialog, then copy the link or generate a share card as needed.
BotWorld supports online sharing and complete local package transfer.
| Method | Steps | Use case |
|---|---|---|
| Copy link | Detail page -> Share -> Copy link | Chat tools, forums, email |
| Share card | Share -> Generate card -> Save image | Social media, with QR code |
| Local files | Download the complete package, then send it | File transfer |
Note: When sharing a local model, keep the original directory structure and include the description file, meshes, textures and documentation.
Profile Page
In Workspace, click "View profile" to open your public profile and published work. Manage private assets, favorites and account details in Workspace.
Use Your Workspace
Manage Assets and Favorites
- Sign in and click "Workspace" in the sidebar. Open "Assets" to see your uploads.
- Search by name or filter by status. Click the edit button at the top right of a card to edit details or read review feedback.
- Open "Favorites" for saved assets and collections, or "Account Settings" to edit your profile and linked accounts.

Check Storage Space
The top panel shows used space, your limit and remaining space. Click "Refresh" to update usage.

Long-term private storage is limited to 1 GB. Private assets, long-term drafts and retained delisted files count toward it, including versions and covers. Public formal files, temporary submissions and recycled files are excluded. Usage is calculated from retained files, not just the ZIP size.
If storage is full, remove assets you no longer need or apply for public publication. Files still count during review; approval releases the corresponding private storage. If usage fails to load, click "Refresh" and check the latest result.
Publish Work
Upload Guide
For your first submission, click "Upload asset" to open the upload guide, then follow the page prompts to prepare and submit the resource. For later uploads, you can open the guide again from the asset submission page.
Prepare Before Publishing
Before publishing, check each item to avoid review rejections:
- Complete resource files, including the description file,
meshesandimages. - A clear resource name that includes robot or component information.
- A concise introduction explaining what the resource is, what it includes, what it is suitable for and any limitations.
- A cover image or model snapshot.
- Version information and source notes.
Folder Structure and Naming
Recommended folder structure:
unitree_g1/
├── g1.urdf
├── meshes/
├── images/
└── README
Names should be concise and clear enough to identify the robot, component and version.
| Recommended | Avoid |
|---|---|
unitree_g1_urdf_v1 | new file |
g1_collision_optimized_v2 | final2 |
six_axis_arm_with_gripper | untitled folder |
Upload Steps
After signing in, click "Upload" in the top bar to enter the upload workflow.
On your first upload, follow the guide to prepare files, or click "Skip" to open the form. Choose a category and fill in its details.
Model packages must include a description file and its referenced meshes and textures. Not every model uses STL.
If you have a README or other documentation, fill it in or upload it in the documentation area.

Prepare a Cover Image
After choosing model files, check the generated cover, or click "Upload image" to use your own. To capture another view, adjust the model preview and use the cover capture action. For packages with several entry files, choose the correct description file first.
Save Privately or Submit Publicly
Choose Visibility and fill in the required fields.
| Choice | Action and result |
|---|---|
| Private | Click "Save to personal space". The asset is available immediately and stays out of public galleries |
| Public | Use "Save draft" to continue later, or "Submit for public review". Approval makes it public |


After a successful save, check the asset and its status in "Workspace → Assets". A completed upload progress bar does not confirm a successful save. On an error, check Workspace before retrying.
Apply to Publish a Private Asset
- Open a private asset's editor from "Workspace → Assets".
- Click "Apply for public publication", read the prompt and confirm. You do not need to change Visibility first.
- Wait for review. You can still preview, download and import the asset. To change it, click "Withdraw application and edit" first.
If returned, revise it using the feedback and apply again. Approval adds the asset to public galleries and your profile. This version does not offer switching a published public asset back to private.
Review State and Edits
Check status and feedback in "Workspace → Assets", then use the edit button on the card.
| State | Meaning and next step |
|---|---|
| Saved privately | Only you can see it; available immediately |
| Draft | Saved, not submitted for public review |
| Public application under review | Awaiting a decision; the private asset remains usable |
| Public application returned / Review rejected | Revise using the feedback and apply again |
| Published | Public assets appear in the gallery |
| Taken down | Read the reason, revise and resubmit |
| Use restricted | Read the reason and contact an administrator |
Public asset updates require review. The gallery keeps showing the current formal version until approval. When changing files, update the version, change notes and usage instructions.
Delete Your Own Asset
Deleting stops public access. Contact an administrator if you need to recover it; there is no user-facing recycle bin in this version.
Open the asset editor from Workspace, scroll to the high-risk actions and read the deletion confirmation. After deletion, check that the asset is gone from the list, then refresh storage usage.
Tutorials and Feedback
Click "Tutorials" in the sidebar to browse tutorials and documentation. The "Community projects" area provides an email address for tutorial submissions. Copy it and send from your own email app.

Use "Feedback" in the top bar to report an issue or suggestion. Include the page, steps and error message.
FAQ
| Question | Answer |
|---|---|
| How is BotWorld related to the other products? | The five products belong to the same platform. They can be used independently or connected around robot assets. BotWorld is the entry point, URDF Studio handles models, Motion Studio handles motion, BotLab handles simulation and OmO handles physical deployment. |
| Which product should I start with? | Start in BotWorld to find resources. Use URDF Studio for model editing, Motion Studio for motion processing and BotLab for simulation. |
| What if search returns no results? | Shorten the keyword, remove the brand name, try both Chinese and English terms, or browse by gallery category. |
| What if filters return no resources? | More filters mean fewer results. Reduce conditions or click "Reset filters", then adjust the keyword. |
| What if a downloaded model is incomplete? | Keep the complete directory structure. Do not delete referenced files such as meshes and images. |
| What if nothing happens after importing into URDF Studio? | Confirm that you are signed in and check whether the browser blocked a new page. If it still cannot open, download the package and import it locally. |
| How do I share a resource? | Copy the link, generate a share card, or download the complete resource package and send it offline. |
| How do I submit my own work? | Sign in, click "Upload", fill in the details and choose a private save or public submission. |
| What if review fails? | Check comments in "Workspace → Assets", revise according to feedback and submit again. |
| Can I update a published resource? | Yes. Edit and submit the updated version for review. Remember to update the version number and change notes. |
| What is a verified creator? | A creator verified by the platform. The profile shows a verification badge. The badge helps identify the source, but you should still inspect the files before use. |
| How long does review take? | Check the review state in "Workspace → Assets". When it becomes "Published", the asset is visible in the gallery. |
Glossary
| Term | Meaning |
|---|---|
| URDF | Universal Robot Description Format, a standard format for robot structure, joints and appearance |
| MJCF | Robot description format used by the MuJoCo simulation engine |
| SDF | Simulation Description Format used by Gazebo simulation environments |
| meshes | Mesh files defining 3D geometry for robot parts |
| Robot Gallery | Stores full robots, components and sensors |
| Data Gallery | Stores motion, vision, semantic, force and tactile data |
| Workspace | Manages your assets, favorites, account and storage |
| Import to workspace | Button on the resource detail page that opens the matching professional tool and loads the resource |
If you cannot solve an issue, submit feedback or leave a message in official BotWorld accounts on WeChat, Bilibili or Xiaohongshu. The official account name is "BotWorld".
Last updated: October 29, 2026.