URDF Studio product guide
URDF Studio is the platform workbench for robot model design, assembly, and scene editing. Editing URDF XML by hand is error-prone and slow; URDF Studio turns robot description files into a visual workspace where you can inspect models, adjust structure, optimize collision bodies, edit physical parameters, and export model files.
Typical users include robotics algorithm engineers, ROS developers, hardware integration engineers, and simulation engineers.
This guide applies to the platform's online URDF Studio (USP). Use Model to edit a robot's internal structure and Scene to arrange robots, environment assets, and terrain. The two child guides below cover their detailed workflows.
Save the model or project locally after important edits, before opening another project, refreshing, or closing the page. The scene workspace uses .botscene projects. Assistant task history does not replace a project backup.

The diagram shows URDF Studio's role: inspect structure, edit joints, and assemble robot models for later development and simulation. It places model editing between asset discovery in BotWorld and later motion, control, and deployment work.
Choose a Workspace
| Workspace | What you edit | Main tasks |
|---|---|---|
| Model | Links, joints, geometry, and physical parameters inside a robot | Import and inspect robots, edit collision geometry and inertia, assemble components, and export models |
| Scene | Robots, environment assets, and terrain objects | Arrange assets, adjust terrain, use the AI scene assistant, save projects, and export scenes |
Use Model to change a robot's internal structure. Use Scene to position robots and environment assets or arrange test terrain.
Scene features become available with this release. If your deployment does not yet show Scene, wait for the version update.
Switch Workspaces
- Open URDF Studio and click the workspace mode at the upper left.
- Choose Model or Scene.
- Check the left panel: the model workspace shows robot structure; the scene workspace shows Scene objects and Asset library.

Switching workspaces selects the editing context and tools. It does not convert a model to another file format.
Get Started
- First visit: follow the URDF Studio quickstart to import, inspect, make a simple edit, and export a model.
- Inspect and edit a robot: open Model workspace and review structure, joints, collision geometry, and physical parameters.
- Build a scene: open Scene workspace to add assets and terrain, then check project saving and target-format exports.
Last updated: October 20, 2026.