URDF Studio quickstart
This section continues with the Unitree G1 humanoid robot and walks through the shortest path: “import from BotWorld -> view the model -> make a simple edit -> export the model.”
This page covers basic robot editing in the Model workspace. If import leaves you looking at a scene object list, use the workspace mode at the upper left to switch to Model. For scene arrangement, terrain, and the scene assistant, see Scene workspace.
For structure design, collision body adjustment, physical parameters, auxiliary tools and multi-component assembly, read the Model workspace guide.


Import the Model Into URDF Studio
On the Unitree G1 resource detail page or resource card in BotWorld, click "Import to workspace".
In the import dialog, choose "URDF Studio".
Wait until the robot files and related resources finish loading.
Save existing edits before refreshing. If loading does not finish, check the network and resource completeness first. Back up current work before refreshing and importing from BotWorld again.

View the Robot Model
After loading completes, URDF Studio shows the robot structure and 3D model.
Basic operations:
- View robot parts and joints in the structure tree.
- Click a part in the structure tree to locate the corresponding model in the 3D view.
- Drag the mouse to rotate the camera.
- Scroll the mouse wheel to zoom in or out.
- Check whether the overall robot structure is complete.

Make a Simple Edit
Select the robot part or joint that you want to modify in URDF Studio, then view its parameters in the properties area.
Depending on the task, you can make simple adjustments such as:
- View or edit part position.
- View or edit part rotation.
- View a joint's parent-child connection.
- View joint type and motion range.
- Adjust geometry or structural parameters.
During editing, the 3D view previews model changes in real time.
Export the Robot Model
After editing, click the "Export" button on the page.
Export the model or project locally after important edits. Confirm that the file has been saved before refreshing or closing the page.
Select the file format you need for the next step. After clicking, wait for the progress bar to finish.
Confirm the export content and file name, choose a local folder in the system save window, then click "Save".
After export, confirm that the local file exists. Reimport the complete resource package and check the structure, meshes, and textures before using it in another tool.

Done When
You have completed the URDF Studio quickstart when you can:
- Import a model from BotWorld into URDF Studio.
- View the robot model and structure tree in URDF Studio.
- View or edit one robot part or joint.
- Export the edited model locally and reimport it to check resource completeness.
You can also import a local robot model directly into URDF Studio, then view, edit and export it.